Tags: toread*

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  1. Designing Online Communities looks like a must-read. pre-ordering a copy…
    http://www.trevorowens.org/2015/01/ad...aise-for-designing-online-communities
    Tags: , by dnorman (2015-01-29)
  2. -
    https://davidtjones.wordpress.com/201...-ed-tech-support-in-some-universities
    Tags: , , , by dnorman (2015-01-22)
  3. Examines the impact in-game rewards have on learning in an educational game.

    The quantity of in-game rewards did not have an impact on learning.

    Perception of feeling rewarded was not related to the quantity of in-game rewards.

    Perception of feeling rewarded is positively related with player engagement.

    Study suggests that designers should focus on core mechanics players find satisfying
    http://www.sciencedirect.com/science/article/pii/S0747563214007456
    Tags: , , , by dnorman (2015-01-13)
  4. Students playing the game did as well as those reading a textbook.

    We find no evidence of gender bias or incentive effect.

    Game behavior appears directly related to test performance
    http://www.sciencedirect.com/science/article/pii/S0883035514000810
    Tags: , , , by dnorman (2015-01-08)
  5. -
    http://readwrite.com/2013/03/29/the-iphone-killed-my-creativity
    Tags: , , , by dnorman (2013-03-31)
  6. -
    http://www.amazon.com/dp/B0083DJWGO/ref=r_soa_w_d
    Tags: , , by dnorman (2013-01-07)
  7. -
    http://computinged.wordpress.com/2013...l-misperception-of-how-learning-works
    Tags: , , by dnorman (2013-01-05)
  8. -
    http://edtechnow.net/2012/12/29/moocs-and-other-ed-tech-bubbles
    Tags: , , by dnorman (2013-01-04)
  9. -
    http://www.insidehighered.com/blogs/t...nline-learning-and-wrong-conversation
    Tags: , , , by dnorman (2013-01-04)
  10. -
    http://www.irrodl.org/index.php/irrodl/article/view/1234
    Tags: , , by dnorman (2012-11-01)

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