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  1. demo from LCD Soundsystem and Google. It plays on anything from a conventional browser, right up to WebVR-enabled VR rigs. It was created by using motion capture to record many many performances and then combine them into a single playback. Some really interesting ideas, say, for recording and playing back performances in a classroom or something similar…

    On a room-scale-WebVR-enabled platform (Vive and Oculus, I think), you can apparently record your own performances and contribute to the shared one. Crazy!
    Tags: , , , by dnorman (2017-08-29)
  2. "retinal resolution" vr headset. Impressive, if it works.
    Tags: , , by dnorman (2017-07-31)
  3. quick howto, for building an android cardboard/daydream app to view 360˚ videos. Should be a good starting point…
    Tags: , , , by dnorman (2017-05-24)
  4. NextVR has a new rig that captures basketball games in VR, using a mesh, rather than dumb 360˚ cameras. I wonder if multiple rigs could be connected to capture a live mesh of the entire court (or arena…) that could be freely navigated…
    Tags: , , , by dnorman (2017-04-29)
  5. -
    Tags: , by dnorman (2017-03-23)
  6. Middleware to abstract the display and input devices from a unity environment. Same thing can be reconfigured for cave, oculus, vive, etc.
    Tags: , by dnorman (2017-03-09)
  7. Bending time with photography. Could VR do a similar thing with space?
    by dnorman (2017-03-06)
  8. - An API wrapper library for
    Tags: , by dnorman (2017-01-04)
  9. This video shows my MSc Robotics, Baxter teleportation project, at Plymouth University. A Geomagic Haptic Feedback Controller, is used to control the position of the robot's right end effector; and also provides force feedback to the operator, so that they can sense when the end effector is near an object, or feel the firmness/consistency of an object in the end effector's grippers, from the output of an FSR (Force Sensing Resistor) mounted on the inside of one gripper pincer; via the force feedback controller. A Kinect v2 gives the operator visual feedback of the robot's workspace; this position of which can be controlled via an Oculus Rift DK2 VR headset (from the position of the headset's builtin-in IMU). Kinect v2 colour images are displayed on the headset's screen to give the operator an immersive experience when controlling the robot arm; the operator also has the option to switch views from the Kinect v2 output, to the output of a camera built into Baxter's cuff (above the end effector). The operator should be able to control the robot arm as naturally as using their own arm to interact with objects within an environment; this project aim to achieve this goal.
    Tags: , , , , by dnorman (2016-12-23)
  10. GoPro VR Player is a 360-degree video & photo player for desktop computers: watch 360° videos locally and enjoy professional playback features
    Tags: , , by dnorman (2016-11-08)

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