dnorman: vr*

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  1. "retinal resolution" vr headset. Impressive, if it works.
    https://www.roadtovr.com/startup-varj...rly-70x-pixel-density-todays-headsets
    Tags: , , by dnorman (2017-07-31)
  2. quick howto, for building an android cardboard/daydream app to view 360˚ videos. Should be a good starting point…
    https://medium.freecodecamp.com/how-t...-a-360-vr-app-with-unity-51cbe41ad8f1
    Tags: , , , by dnorman (2017-05-24)
  3. NextVR has a new rig that captures basketball games in VR, using a mesh, rather than dumb 360˚ cameras. I wonder if multiple rigs could be connected to capture a live mesh of the entire court (or arena…) that could be freely navigated…
    https://www.cnet.com/au/news/nba-next...virtual-reality-golden-state-warriors
    Tags: , , , by dnorman (2017-04-29)
  4. -
    https://www.fastcodesign.com/3061228/...nfluencing-google-facebook-and-disney
    Tags: , by dnorman (2017-03-23)
  5. Middleware to abstract the display and input devices from a unity environment. Same thing can be reconfigured for cave, oculus, vive, etc.
    http://www.middlevr.com/middlevr-for-unity
    Tags: , by dnorman (2017-03-09)
  6. VR capture for real estate. Could be interesting to capture learning spaces.
    https://matterport.com
    Tags: , , by dnorman (2016-11-05)
  7. SCAD students and alumni from 14 programs, including film and television, animation, costume design, dramatic writing, production design, visual effects, themed entertainment design and motion media design, collaborated to produce "Say It With Music."

    In order to completely engage viewers, the team needed to develop a story so delightful the audience would forget about the VR headsets utilized to experience the musical. With creative solutions and inventive thinking, the students achieved their goal.

    When tailoring a story to VR, the process is not about changing the type of narrative, but about how the storyline unfolds.

    If cinematography is visual and theater is verbal, then VR is a hybrid experience requiring a new application. Through brainstorming sessions, multiple ideas were explored, and movement and music were determined to be the best forms of communication. An homage to the legendary American composer and lyricist Irving Berlin was then chosen as the most compelling story.
    http://www.scad.edu/say-it-with-music
    Tags: , , , , by dnorman (2016-11-03)
  8. Try it from a tablet. Amazing.
    http://on.bubb.li/407494axu4d0zrtssmggxhb
    Tags: , , by dnorman (2016-05-19)
  9. EVL invented and patented the original CAVE, which was projection-based, in 1992.
    In the late 2000s, a team of UIC students, faculty and EVL staff began developing CAVE2, a Hybrid Reality Environment that allows large teams to work with 2D and 3D content at an extremely high resolution.
    EVL worked with Planar Systems to custom develop the 3D LCD screens that comprise CAVE2, which was completed in October 2012. Several departments on campus, as well as outside researchers, are using or have expressed interest in using CAVE2 in their instruction.
    http://www.edtechmagazine.com/higher/...xt-generation-virtual-reality-chicago
    Tags: , , by dnorman (2013-05-22)

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